OK, I Understand. 9f yet, but if it happens again I'll let you know. I've been looking everywhere for a video or article that explains this stuff. I'm not sure how 'safe' the 90% is and it would be nice to get some confirmation from someone at Unity, that this is a valid wait of doing tings. Opening it again will make it crash again as soon as the assemblies are loaded. NET Reactive Extensions. You can await AsyncOperation, ResourceRequest, UnityWebRequestAsyncOperation, IEnumerator and others when using UniRx. Implementing a Loading Bar in Unity. uPromise - Async load a scene in Unity 4. The Official Rx implementation is great but doesn’t work on Unity and has issues with iOS AOT compatibility. AsyncOperation 异步操作. Posted August 29, 2017 by Jez. sh script so that it points to the right Unity directory (if using multiple Unity versions) - Alternatively, the desired Unity version can be renamed back to default as this is what the script is configured with 4. It provides three essential components:. The AsyncOperation class provides ways to track and report the progress of an asynchronous task. Does Unity recognize that this is the start because its your only use of the awake() ?. 정리할 겸 글을 쓰게 되었네요. using UnityEngine; using System. , so goes on like this. \$\begingroup\$ Thanks for good comments! 1. Although we. var isDone : bool Description. Bitbucket cannot automatically merge this request due to conflicts. SceneManagement namespace and has a whole host of useful methods such as LoadSceneAsync and UnloadSceneAsync. Review the conflicts on the Overview tab. Unity多线程管理 游戏中我们有许多地方还是有需求要开启多线程,例如下载文件,解压文件等操作,我们需要在Unity下使用多线程,那我们如何能更方便的管理多线程呢?. Custom AsyncOperation to show LoadingImage for slowish XML conversion & email upload method in Unity? Hi, I have a Unity UI tool project that converts user input for stories into XML that can be read as game data (Basically a story content creator) Once the conversion is done - it sends the XML as a string via email. OK, I Understand. Unityで簡単にTwitterの機能使えないかな そんなことを思って探してみましたが、 もちろんライブラリ作ってくれてる方はいるんですね。. Collections; public class progressBar : MonoBehaviour { public Transform proBar; AsyncOperation async;. This is why you must use a different approach to achieve preloading. LoadLevel("LevelToLoad"); with the SteamVR_LoadLevel. 찾아봤는데 대부분 코루틴에 대해서 설명하는 글이고 하나 쌈박하게 정리해놓은 글을 못본거 같아서 제가 직접 정리했습니다. The only one that seems to work is Scene 3, the next one in order. * It no depends `Task` and `SynchronizationContext`, completely unity threading friendly and achives no-overhead, less garbage * `UniTask. We use cookies for various purposes including analytics. Youtube was not helpful, the documentation doesn't explain, and there's no article on the Learn part of Unity's website. unity加载场景的四种方式分别是:1. allowSceneActivation = false; 설정후. Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Combine( Application. This is why you must use a different approach to achieve preloading. 游戏蛮牛unity官方教程手册翻译,有脚本手册,用户手册,组件手册等更多学习资源。 游戏蛮牛 - Unity中文翻译用户手册 游戏蛮牛Unity 用户文档 1. LoadLevelAsync("gameScreen");. Scene 1 -> Scene 2: I set the allowSceneActivation from its AsyncOperation to true. txt"), "This file has one line. Call an async method with await. LoadSceneAsync()を使ってシーンの読み込み処理を作っていました。 その際に、allowSceneActivationをfalseにして、シーンの読み込み完了を自動で行われないようにし、その間に何かしらの処理を行い、その後allowSceneActivationをtrueに戻し…. 04+, SteamOS+; Graphics card with DX10 (shader model 4. AsyncOperation 비동기적 연산 코루틴(Asynchronous operation coroutine) 사용자는 비동기적 연산이 계속 될 때까지 또는 수동적으로 연산이 완료(isDone)되었는지 또는 진행중(progress)인지 확인 할 때까지 yie. Tip #967: UI testing for Dynamics 365 Software testing is important and Dynamics 365 is no exception. This structure is used throughout Unity to pass 3D positions and directions around. unity에서 접근가능한 파일 위치의 경우 간단하게 읽어올 수 있다. PCだと読み込みが早すぎてよく分からないが、こんな感じでロード画面を挟める。 ※読み込み後のシーンは気にしないでください. The simplest way I can think of is something like. SceneManagement. (Read Only) This returns how close the operation is to finishing. For some reason your suggested change could not be submitted. Unity is (概ね)シングルスレッド C++のエンジンレイヤー + C#スクリプティングレイヤー C#側での扱いはほとんどシングルスレッド (コルーチン, WWW, AsyncOperation, etc…). Default settings for the duration of a fade on entering / exiting a transition. 2 then jump to 0. 9가 로드가 다 된 상황이라고 생각하면 된다. The result of a LoadLevelAdditiveAsync can also be used to yield in a coroutine. And thank you for taking the time to help us improve the quality of Unity Documentation. NET Reactive Extensions. More than 3 years have passed since last update. Unity is the ultimate game development platform. 954929 The AsyncOperation entity consumes a significant part of the [Org]_MSCRM database and causes poor performance in Microsoft Dynamics CRM 957871 The Workflow Expansion Task records cause the AsyncOperationBase table in the MSCRM database to grow too large in Microsoft Dynamics CRM 4. Loading screens can save a lot of frustration for your players, especially if your game is loading a ton of things into memory and taking a lot of time. While isDone is false, the AsyncOperation queue is stalled. LoadLevel and Application. Priority lets you tweak in which order async operation calls will be performed. You can build all other joints with it and much more but it is also more complicated to setup. Easiest, simplest, quickest way of writing to a file in Unity File. LoadSceneAsync()を使ってシーンの読み込み処理を作っていました。 その際に、allowSceneActivationをfalseにして、シーンの読み込み完了を自動で行われないようにし、その間に何かしらの処理を行い、その後allowSceneActivationをtrueに戻し…. AsyncOperation」でした・・。. SceneManagement namespace and has a whole host of useful methods such as LoadSceneAsync and UnloadSceneAsync. 3 with Pro feature. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. Bitbucket cannot automatically merge this request due to conflicts. allowSceneActivation设为false就可以禁止Unity加载完毕后自动切换场景,修改后的StartLoading_2代码如下: // this function is not work private IEnumerator StartLoading_2 (int scene) { AsyncOperation op = Application. AsyncOperation. Return an operation's progress. Unity is the ultimate game development platform. LoadSceneAsync("你的场景名称")替代,并且在官方A. var isDone : boolean Description. AIプログラムとかUnityゲーム開発について 探索や学習などを活用したAI系ゲームを作りたいと思います。 この広告は、90日以上更新していないブログに表示しています。. Techniques such as synchronous and asynchronous scene loading, transition effects, and additive scenes are all possible with Unity's SceneManager. UniRx - Reactive Extensions for Unity. 안녕하세요, 윈디입니다! 오늘은 코루틴의 개념에 대해서 좀더 자세하게 이해하게 되어서,. For this tutorial we will be using the C# programming language, however the methods can be translated into JavaScript for Unity and Boo. Unity provides the Unity Profiler built-in which is a great resource to gather valuable performance insights for your particular app. Uncaught exception in async net callback:. This is to show how to create a simple loading progress using unity AsyncOperation. Semantics are slightly different from Unity's scheduler. Unity3D) submitted 4 years ago * by Failosipher I'm working on my map editor, specifically the part that loads the prefabs into memory, to enable map drawing. まぁ、上のような妄想をしてとりあえずallowSceneActivationは触らずやった結果。. The operation is finished when the progress float reaches 1. In reality I'm not sure which, but it appears to be frozen until the large model is loaded. WriteLine(t); In the preceding example the new task calls LongRunningOperation and the execution leaves once the main thread encounters the await keyword, in other words the main thread returns to the caller of AsyncOpetion and executes further. 「Unityでシーンを切り替えたい! 」というときありますよね? たくさんシーンは作ったものはいいけれども、シーンを遷移させる方法が分からなければ、シーンの持ち腐れになってしまいます。. The function provided by Unity to load a scene in the background is SceneManager. OK, I Understand. 当场景完全激活,AsyncOperation. OK, I Understand. When multiple asynchronous operations are queued up, the operation with the higher priority will be executed first. 基本の実装 UnityにはStartCoroutineという関数があります。 これはIEnumeratorを受け取って、MoveNext()を毎フレーム呼び出すようになっています。 これと同じような仕組みを自作します。 基本の. Getting progress while loading scene in Unity using SceneManager. Join GitHub today. This isn't very user friendly. Some Assets contain data in formats native to Unity, such as materials. LoadSceneAsync, which returns an instance of AsyncOperation. When you set allowSceneActivation to false, you will probably sett that Unity Editor hangs. 9가 로드가 다 된 상황이라고 생각하면 된다. I was thinking of it by my own and now I am sure that it is a good idea. Your method can optionally raise an event that notifies clients of a status change, progress update, or newly available incremental results. The ease of the Resources folder makes it an excellent system to rapidly prototype. Transition between scenes in Unity is easy, but how to create an intermediate "loading" scene with a loading bar which displays the current progress? In this article I will talk about how to create a loading bar which actually shows loaded percentage for the upcoming scene. (1)假设当前场景为A,我们要切换到下一场景B,如果使用正常加载方式,Unity会在切换场景时加载场景B的所有内容(Hierarchy面板内容)到内存中,由于加载场景B是同步执行的,所以当场景B较大时,就会在加载过程出现卡顿现象. Step 1; Create a UI image and name it as Progressbar and set the pivot point of. 個人的には, Unityは非常に拡張性が高く, C#もかなりよく設計された汎用性の高い言語だと思っています。 なにより、思ったものが簡潔に素早くかけるのはすごく気分がいいですね。 皆様も是非、UnityEditorなど試してみてはいかがでしょうか!. These methods return an AsyncOperation also introducing their own series of properties, including:. Submission failed. I currently have two scenes: The initial scene Second scene, with big quantity of data (it takes too much time to load the scene). OK, I Understand. Hello, I have a question: I fail to understand how Unity recognizes which seen is the scene that should be the first to load when you boot the game. Using promises for Unity async operations To be used with coroutines it should be expressed in the form of an AsyncOperation object. 코드 참고하시길! 완전 삽질했네 IEnumerator LoadScene (int _StageNum) {kAsyncOperation = Application. NET Reactive Extensions. 这里我重点说下AssetBundle的对外提供的api以及原理。. I'm creating a Unity application targeting the Samsung Gear VR. It's a wrapper for common methods and variables such as buildIndex , name and path. realtimeSinceStartupでシーン遷移前と後の時間を計ってるだけです。. Minimal implementation of the SceneManager for older Unity, up to v5. Loading screens can save a lot of frustration for your players, especially if your game is loading a ton of things into memory and taking a lot of time. Static variables are. "); The file will be saved under the Assets/ folder when the project is ran in the editor. 你可以yield直到异步操作继续,或手动检查它是完成的或是进度中。. uPromise - Async load a scene in Unity 4. That will cause holographic objects like your gaze cursor to freeze. AsyncOperation. unity游戏开发入门——加载场景的方式 unity加载场景的四种方式分别是: 1. An asset is deemed to be unused if it isn't reached after walking the whole game object hierarchy, including script components. The following list identifies ways to use an AsyncOperation object: To report progress and interim results to the client, call Post from your asynchronous worker code. Description. Description 描述. Inherits from YieldInstruction. Posted by FIZIX Richard on Fri 17th August 2012 1:43pm. UniRx - Reactive Extensions for Unity. When you build HoloLens apps using Unity and Visual Studio you will come across some difficulties when implementing web calls. string t = await Task. You get the layer numbers from unity editor. In reality I'm not sure which, but it appears to be frozen until the large model is loaded. UnloadSceneAsyncでシーン削除ができない はAsyncOperationを返す非同期処理なので、これの完了後に処理を行い. その他のオブジェクトの場合、Currentに設定して終わりです。. 954929 The AsyncOperation entity consumes a significant part of the [Org]_MSCRM database and causes poor performance in Microsoft Dynamics CRM 957871 The Workflow Expansion Task records cause the AsyncOperationBase table in the MSCRM database to grow too large in Microsoft Dynamics CRM 4. My unity project is made from unity 5. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Unity have just released another patch, this one version 5. 2 Additional downloads. For example Coroutine and AsyncOperation both inherit YieldInstruction, while CustomYieldInstruction and WWW do not. LoadSceneAsync(). Collections; public class progressBar : MonoBehaviour { public Transform proBar; AsyncOperation async;. However this is added by default when creating a new script, so I guess you don't have to add it manually. Unity is the ultimate game development platform. Easiest, simplest, quickest way of writing to a file in Unity File. Makes me wonder if Unity will ever even reach a baseline level of polish and reliability across the board on all its features. LoadSceneAsync). SceneManagement namespace and has a whole host of useful methods such as LoadSceneAsync and UnloadSceneAsync. 9后,就直接把进度条的数值更新为100%,然后设置AsyncOperation. Unity is (概ね)シングルスレッド C++のエンジンレイヤー + C#スクリプティングレイヤー C#側での扱いはほとんどシングルスレッド (コルーチン, WWW, AsyncOperation, etc…). When building a player Unity automatically optimizes assets in such a way that LoadLevelAdditiveAsync will load them from disk linearly to avoid seek times. I currently have two scenes: The initial scene Second scene, with big quantity of data (it takes too much time to load the scene). Submission failed. LoadLevel加载场景的方式早已被SceneManager. 3 with Pro feature. Please try again in a few minutes. More Effective Coroutines (MEC) is a free asset on the Unity asset store. 本脚本参考基于Unity 3. I have also tried out the AsyncOperation. progress到达0. AsyncOperation. * It no depends `Task` and `SynchronizationContext`, completely unity threading friendly and achives no-overhead, less garbage * `UniTask. This encourages programmers to create huge monolithic coroutine methods instead of composing them out of many smaller methods. 1, only using auth and database modules. from AsyncOperation. I'm also testing the results on a device. 不要短时间push给unity太多的异步操作,这样会加重unity的负担,同时也不利于我们控制资源的加载优先级。 AssetBundle 爬坑记. AssetBundle Variants are Unity's primary tool for adjusting content on a per-device basis. A few days ago Florian Gelzenleuchter (kolyaTQ on twitter) posted a GIF of a caustics effect created in Unity using shaders. This tutorial will explain how to create a loading bar in Unity. 코드 참고하시길! 완전 삽질했네 IEnumerator LoadScene (int _StageNum) {kAsyncOperation = Application. 2 allowed scenes to be referred with either their build index or their asset name. 本文主要介绍进度条场景的实现方法和异步加载AycOeratio. Easiest, simplest, quickest way of writing to a file in Unity File. first on the right one is the first Layer you see on your unity editor. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!. UnloadSceneAsync) is initialized, the last operation will not be called before the first allowSceneActivation is set to true. C# (CSharp) UnityEngine AsyncOperation - 30 examples found. uPromise - Async load a scene in Unity 4. When building a player Unity automatically optimizes assets in such a way that LoadLevelAsync will load them from disk linearly to avoid seek times. priority 异步操作 优先权. There is one post tagged AsyncOperation. Unity 使用过程中关卡加载和卸载是大多数三维引擎都要提供的基本功能。 因为关卡切换在游戏中非常常用。 在之前的版本中Unity的关卡切换使用的是:. static function UnloadUnusedAssets : AsyncOperation Returns. なんかまとまった情報が見あたらなかったので書いておく。(Unity3D 4. progress 가 0. allowSceneActivation with Coroutines, and unfortunately they don't work. The problem is that Unity is not thread safe. Fundamentally, developing for Dynamics 365 is different from developing, say, an ASP. AsyncOperation. Please try again in a few minutes. It will grow with more features over time. Make sure OnApplicationPause() gets the callbacks you'd expect on the platform you target! Check PhotonHandler. この記事でのバージョン Unity 2017. progress却是放在Update里,Unity里是Start先执行才到Update的,所以有可能执行到Update的时候,已经加载了90%了。. dataPath, "file. These methods return an AsyncOperation also introducing their own series of properties, including:. The configurable joint is an extremely flexible joint giving you complete control over rotation and linear motion. We are taking an incremental approach to integrate the system into the Unity ecosystem. Using promises for Unity async operations To be used with coroutines it should be expressed in the form of an AsyncOperation object. This is most useful if you need to download, say, entries on a leaderboard to display in. Unity is the ultimate game development platform. minPenetrationForPenalty: The minimum contact penetration value in order to apply a penalty force (default 0. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. Getting rid of the pesky "Uncaught exception in async net callback" Unity message. When you implement a class according to the Event-based Asynchronous Pattern Overview, you may need to track the lifetime of each asynchronous operation invoked on an instance of your class. When building a player Unity automatically optimizes assets in such a way that LoadLevelAsync will load them from disk linearly to avoid seek times. I'm also testing the results on a device. progress却是放在Update里,Unity里是Start先执行才到Update的,所以有可能执行到Update的时候,已经加载了90%了。. This includes helping to make loading (and unloading) scenes within Unity easier. You can then either decline the request or merge it manually on your local system using the following commands: hg update 9de5ac646bb9 hg pull -r networkmanagerchange https://bitbucket. Some new features like Addressables also need AsyncOperation to implement,does that mean I can't use it in pure ECS? For now I use hybrid ECS to achieve my requirements,but in Project Tiny I can't ignore this,is there any way to use AsyncOperation? And I don't mean some substitute API, just good old AsyncOperation. LoadSceneAsync(1); //异步. progress 가 0. allowSceneActivation为ture,让Unity继续加载未完成的场景。. Async / Coroutines in the Editor (self. The AsyncOperation class provides ways to track and report the progress of an asynchronous task. 0 and isDone is called. 不要短时间push给unity太多的异步操作,这样会加重unity的负担,同时也不利于我们控制资源的加载优先级。 AssetBundle 爬坑记. UniRx (Reactive Extensions for Unity) 는. Although we. The configurable joint is an extremely flexible joint giving you complete control over rotation and linear motion. If your app still freezes or loses head tracking, use the Unity CPU Profiler to find expensive script operations, including any Awake() or Start() functions in the new scene and OnDestroy() methods in the old scene. When building a player Unity automatically optimizes assets in such a way that LoadLevelAdditiveAsync will load them from disk linearly to avoid seek times. This library remove there issues and add some specified utility for Unity. 0f1 and f2, using only custom assemblies (none of the "normal" Unity assemblies). OK, I Understand. For some reason your suggested change could not be submitted. Proper uses: Two specific use cases where Resources system can be helpful. Unity에서 코루틴을 사용하다 보면 알아야 할 yield문에 대해서 알아보겠습니다. We use cookies for various purposes including analytics. Using promises for Unity async operations To be used with coroutines it should be expressed in the form of an AsyncOperation object. You can await AsyncOperation, ResourceRequest, UnityWebRequestAsyncOperation, IEnumerator and others when using UniRx. 이 라이브러리는 이러한 문제를 수정하고 Unity에 대한 특정 유틸리티를 추가합니다. completed with anonymous callback function Say you want to load a scene asynchronously and need to trigger an event right after the scene has loaded, a quick two-liner does the job. Getting rid of the pesky "Uncaught exception in async net callback" Unity message. It provides three essential components:. Using Unitys AsyncOperation. NET Reactive Extensions. What is the real difference between Application. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!. isDone variable from the resulting AsyncOperation can be used to query if the level load has completed. What are the various parts of the SceneManager? Any explanations and details are helpful. Timeout that is frame-based timer operators(no uses thread so works on WebGL publish) driven by custom PlayerLoop(Unity 2018 experimental feature). WriteAllText( Path. Leave feedback. (1)假设当前场景为A,我们要切换到下一场景B,如果使用正常加载方式,Unity会在切换场景时加载场景B的所有内容(Hierarchy面板内容)到内存中,由于加载场景B是同步执行的,所以当场景B较大时,就会在加载过程出现卡顿现象. var isDone : bool Description. This is not all, standard Task operations is. realtimeSinceStartupでシーン遷移前と後の時間を計ってるだけです。. allowSceneActivation为ture,让Unity继续加载未完成的场景。. Minimal implementation of the SceneManager for older Unity, up to v5. Please try again in a few minutes. That is the kind of news makes me laugh out loud in my dream. Unity异步加载场景SceneManager. In this tutorial we will be looking at creating a game state manager in Unity 3D. Please try again in a few minutes. Unity 프로그래머는 오디오 및 아트 전문가와 같은 개발 팀의 다른 멤버와 함께, 소프트웨어 개발 팀의 다른 멤버가 생성한 비주얼/오디오 에셋과 Unity 에디터의. Techniques such as synchronous and asynchronous scene loading, transition effects, and additive scenes are all possible with Unity's SceneManager. Thanks in advance. AsyncOperation. WriteAllText( Path. UnloadSceneAsync) is initialized, the last operation will not be called before the first allowSceneActivation is set to true. - Package Manager: Exposed the API for enabling internal components to be updated more frequently than the Editor. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. allowSceneActivation with Coroutines, and unfortunately they don't work. Unity 프로그래밍 전문가는 Unity를 사용하여 인터랙티브 콘텐츠를 개발합니다. And thank you for taking the time to help us improve the quality of Unity Documentation. The SendWebRequest function returns a special type of AsyncOperation, which itself inherits YieldInstruction – that means it can be yielded on. Description. この記事でのバージョン Unity 2017. allowSceneActivation. 当场景完全激活,AsyncOperation. Unityではシーンを「. The operation is finished when the progress float reaches 1. 这里我重点说下AssetBundle的对外提供的api以及原理。. AsyncOperation. Some new features like Addressables also need AsyncOperation to implement,does that mean I can't use it in pure ECS? For now I use hybrid ECS to achieve my requirements,but in Project Tiny I can't ignore this,is there any way to use AsyncOperation? And I don't mean some substitute API, just good old AsyncOperation. SceneManager. LoadSceneAsync("你的场景名称")替代,并且在官方A. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. 0f3, firebase 1. Unity Unity remove sprite from memory and replace in next frame. SceneManager. Description 描述. Class for texture handling. static function UnloadUnusedAssets : AsyncOperation Returns. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. This library remove there issues and add some specified utility for Unity. progress的值来得到场景加载的进度。 通过Unity提供的Coroutine机制,我们可以方便的在每一帧结束后调用SetLoadingPercentage函数来更新界面中显示的进度条的数值。 SceneManager. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. minPenetrationForPenalty: The minimum contact penetration value in order to apply a penalty force (default 0. The ease of the Resources folder makes it an excellent system to rapidly prototype. The SendWebRequest function returns a special type of AsyncOperation, which itself inherits YieldInstruction - that means it can be yielded on. LoadSceneAsync, which returns an instance of AsyncOperation. Fade Out Time / Fade In Time. Yield this object. The result of a LoadLevelAdditiveAsync can also be used to yield in a coroutine. Especially when web calls takes a long time. AsyncOperation 异步操作. C# async, await Examples (Task) Use async and await keywords, along with a Task. 6 and reaches 0. The result is that we end up with nothing but the light object. However this is added by default when creating a new script, so I guess you don't have to add it manually. LoadLevelAsync(int|string) básicamente este método lo que hace es cargar el nivel en segundo plano lo que permite ir mostrando un progreso con su propiedad “progress”. NET Reactive Extensions. Unity 之 场景切换 // 在后台异步加载场景,允许添加进度条,原场景物体会被删除,该方法会返回AsyncOperation,结构中的. Unity provides the Unity Profiler built-in which is a great resource to gather valuable performance insights for your particular app. var isDone : bool Description. We use cookies for various purposes including analytics. Easiest, simplest, quickest way of writing to a file in Unity File. When building a player Unity automatically optimizes assets in such a way that LoadLevelAsync will load them from disk linearly to avoid seek times. Return an operation's progress. Unity3D:异步加载场景资源进度条,Uity3D中很多时候需要用到异步加载场景或资源. 9后,就直接把进度条的数值更新为100%,然后设置AsyncOperation. Unity官方已经有一篇非常精彩的文章来介绍Unity资源《Assets, Objects and serialization》。 An Asset is a file on disk, stored in the Assets folder of a Unity project. Note that when I import the firebase asset, I need to run the google play services resolver thing and then delete 2 of the generated files( android-support-v4 files). allowSceneActivation = false; 설정후.